One of the first things I did with the new expansion is to try out the new Death Knight class they had. This meant another newbie zone to go through (except starting out at level 55). I expected the “usual” style of newbie zones, but it seems the developers at Blizzard had other plans.
Don’t get me wrong, by other plans, I meant it in a more storyline presentation/progression kind of way. Leveling up is the same, but what surprised me the most was how they handled the entire area. I won’t try to spoil too much, but if you’re into a mental provocative trip, this may turn out to be pretty interesting. It may not be that provocative, but for an MMORPG, I was content with what I found.
There are spoilers, so turn back now while you can…
You start off right next to the lich king himself. Yes, the bad ass Arthas who your guild is gonna raid after several patches is right in front of you. The newbie zone can’t be accessed by any other means so raiding him then is futile (if not for another reason I’ll explain later on).
You’re in the middle of a war and pretty much most of your quests consist of contributing to that war. What makes it interesting is that because of the natural influx of people, it really feels like a war between the scourge and the good guys. I felt that Blizzard did good in anticipating the overcrowding and fashioning quests to make it feel flow better.
Stepping aside for a moment. If you’ve played Super Columbine Massacre RPG (SCMRPG), there was an element in the game that really impressed me (which made me think that it was one of the reasons why the game made it to the finals of Slamdance before getting pulled because of public pressure). When going through the school, you’ll randomly have to fight against students. The thing was that they wouldn’t fight back (certain types of students would). In a typical RPG, you’re always fighting an enemy that will fight back, but in this case they didn’t. It made sense as to why they didn’t fight back which made the game more emotionally powerful and provocative.
There is a quest in WotLK where you have to kill soldiers as well as citizens. Essentially it’s the same atmosphere like in SCMRPG. They really stick it to you though. Because of everyone doing the quest, while you’re hunting down the citizens, you’ve got all this chaos and screaming going around. It really immerses you into the environment. The citizens, of course, they don’t fight back (some types do). They will also talk to you (curse you, pity you, beg you, etc.) The lich king also will continuously remind you to show no mercy and to kill everyone indiscriminately essentially. There is another quest later on where you are requested to execute someone. It turns out to be someone you knew before your character became a death knight. After dialogue, they don’t fight back and agree that you will have to kill them and hope that you’ll change.
In the end, your character ends up defecting against the lich king (with a little help of some of the storyline characters). You travel back to your hometown where the citizens throw trash at you, curse you, and spit on you while you make your way to the king to inform him of your defection.
Basically, you experience the transformation of a character from mindlessly following the lich king to despising him, defecting and vowing to slay him (the lich king himself used to be good but turned evil).
Another thing that was interesting about it was how after completing certain quests, the area you’re in changes. In technical terms, you’re placed in a different instance of the same area. In the new instance, it shows progression of the war as the Scourge push back the good guys. Basically (beginning of war, chaos, aftermath). Because of this, it effectively helped control the number of people that were in the area. Storyline wise, the lich king ends up running away and abandons the area you started from so even if anyone were to have any access to the area, they would end up seeing the instance of the area where he has run away.
The experience was rather interesting considering I didn’t expect this to happen (as I expected just the typical grinding and moving on). They really made an effort to get you to “hate” the lich king. Hopefully, they have done the same in the other new areas of the game.
Tags:
death knight,
world of warcraft,
wotlk,
wow,
wrath of the lich king